It all looks fun, but the controls simply don't work. As the game continues you'll further your wealth and watch the town grow around you, going as far as to court a mate and live happily ever after. You'll grab yourself a nice little chunk of land, spend the first 15 minutes or so clearing away rubble and waste, and then start planting. Rather than trying to escape, the NPC characters seem to embrace the new life destiny has handed them, and you're quickly thrown back into the classic farm 'n go mix of things. This time around you play as a young boy who is shipwrecked Survival Kids-style on an island, only to find that several other members of the ship's passenger list also survived, and are determined to make the island a thriving wonderland. Island of Happiness uses the same core gameplay as every other Harvest Moon game before it, and, on paper, it sounds like a perfect DS adaptation. Now that I've taken Island of Happiness for a run-through though, I'll continue to tell you what I've said for years already: If you want a great portable Harvest Moon experience, you'll need to stick to Rune Factory, or go pick up Friends of Mineral Town for GBA. It was simple, it felt extremely rushed, and it left me counting the days for Rune Factory and Island of Happiness. ![]() Both titles were basically rushed DS offerings made from the classic Friends of Mineral Town on GBA, adding some basic touch interaction and a simple two screen interface for items. Nintendo's handheld kicked things off with Harvest Moon DS, followed later by Harvest Moon DS Cute.
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